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COUNT Β· FILL Β· REVEAL

Nonogram Daily

Logic in, a picture out. One new drawing every day.

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Settings

Theme

Orange and blue tiles - easier to tell apart for color-blind players.

A burst of confetti when you solve a puzzle.

Enter key position

Where Enter and Backspace sit on the on-screen keyboard.

Current game

Nonogram Daily statistics

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Distribution

Complete a round to start this chart.

All game statistics Compare every word, number and logic-puzzle mode.

Your data

Daily puzzle Choosing today’s challenge… Today Streak leaderboard: solve every day and climb.
Squares0/0
Lines solved0/20No hints used
Time00:00Ready when you are

Fill the squares each row and column of numbers describes.

Drag to paint a run · Right-click or long-press to cross · Arrows move · F fill · X cross · Backspace erase · Ctrl/⌘ Z undo · H hint

Picture logic

How to play Nonogram

  1. The numbers beside a row or above a column are the runs of filled squares in that line, in order. 4 1 means four filled squares, at least one gap, then one filled square.
  2. Fill every square the numbers demand and leave the rest empty. Cross off the squares you have ruled out - crosses are notes and never count against you.
  3. A few squares start crossed off for everyone, as a foothold. A line's numbers turn grey once that line is right.
  4. Finish it and the squares bloom into a colour picture. Every picture has one answer, reachable by pure logic - no guessing needed.

Drag across squares to paint a whole run. Right-click, or long-press on a phone, to cross a square off. A hint fills or crosses one square that your own correct squares already prove.

Reset this picture?

Clear every square. Your elapsed time and hints are kept.

Your gallery

Picture album

No pictures revealed yet.

How to play today's nonogram

The numbers beside each row and above each column are the lengths of the filled runs in that line, in order. A clue of 4 1 means a block of four filled squares, at least one empty square, then a single filled square. Fill every square the numbers demand, leave the rest empty, and the finished grid is a picture.

Crossing squares off is how you keep track of what you have ruled out. Crosses never count against you, and a few squares arrive already crossed so every picture opens with a foothold. Once a line's filled squares match its numbers, those numbers turn grey.

A fresh picture at local midnight

Every date has one fixed drawing, the same for every player: a 10Γ—10 picture on most days and a larger 15Γ—15 one about once a week. Your squares and your timer survive a refresh, and a finished picture stays finished - and stays in colour - for the rest of its day. Solving on consecutive days builds a calendar streak you can carry onto the nonogram streak board.

Find your next square

Start with the longest clues. In a line of ten squares a run of eight can only sit three ways, and the squares all three share must be filled - that is the overlap rule, and it opens most lines. Work the edges next: a line whose first clue is satisfied lets you cross off the square right after it. When a line's total of runs plus the gaps between them equals its length, the whole line is forced.

Every picture here is solvable by line logic alone - one line at a time, never a guess - and a hint will always name a square your own correct squares already prove. For more pictures, any size, any theme, open Nonogram Unlimited.